Ravel set out and developed the look and feel of the series, leveraging off clean, stylised shape language with vector-drawn shapes. Given the sizable budget of the project, Ravel’s animation team took the plunge into Blender, and created a 2D pipeline in an otherwise 3D-based software program. Challenges aside, it ended up being a enriching experience from an artistic and creative perspective, leading to an overwhelmingly positive response from our client.